AI Insights · Timothy · July 2022
Top Pirate Games in South America Q2 2022
Explore the performance of the top 5 pirate-themed games on a unified platform in South America during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top five pirate-themed games on a unified platform in South America showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed:
Last Pirate: Island Survival experienced a gradual decline in weekly downloads, starting from around 41.7K at the end of March and dropping to approximately 27.2K by the end of June. Weekly revenue fluctuated, peaking at $61 in mid-April and ending the quarter at $22. Active users also saw a downward trend, decreasing from 62.9K to 49.2K.
Save The Pirate! Help! Escape! showed an inconsistent pattern in weekly downloads, with a notable increase from about 16.2K in late March to 21.4K by the end of June. Revenue remained minimal, peaking at $20 in the third week of June. Active users saw a peak of 59.3K in early May but ended the quarter at 54.3K.
Pirate Raid: Caribbean Battle had a varied performance, with weekly downloads rising from 3.5K at the end of March to 7.8K by the end of June. Revenue showed a general upward trend, reaching $231 in mid-June before settling at $167 by the end of the quarter. Active users increased from 6.6K to 9K during this period.
Pirates of the Caribbean: ToW maintained a relatively stable number of weekly downloads, fluctuating around the 3.9K mark in late March and ending at 2.9K in late June. Revenue showed a slight decline, starting at $2.2K and decreasing to $1.4K by the end of June. Active users remained steady, hovering around 14.8K in late March and ending at 12.3K.
Tempest - Pirate Action RPG experienced a steady number of weekly downloads, starting at 2.3K at the end of March and ending at 3.2K by the end of June. Revenue was relatively consistent, peaking at $105 in early May and ending at $93. Active users showed a slight increase, growing from 8.2K in late March to 9.9K by the end of June.
For more detailed insights and comprehensive data on these games, visit Sensor Tower.